Halo 5: The Guardians Review

Craving Halo 5: The Guardians Review? Here It Is


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Just today May 24, Microsoft announced the game sequel “Halo 5: Guardians” for the Xbox One and a “Halo” television series to be produced by Steven Spielberg in autumn 2015.  It’s something many of you burnt out executives have been waiting for. Admit it. Is there nothing more thrilling that the  next entry in the sci-fi shooter show starring super-soldier Master Chief which churns  at 60 frames per second on a brand new engine created by “Halo” developer 343 Studios? It’s a great way to stress out your brand spankin’ new Xbox. Or Alienware PC

“‘Halo 5: Guardians’ is clearly a big deal for us,” said Frank O’Connor, franchise development director at 343. “It’s the next chapter in the Master Chief saga. It’s also a big deal for us because of the transition to the Xbox One platform. All the ‘Halo’ games — more or less — have added something to the Xbox ecosystem.

Bonnie Ross, general manager at 343 Studios, noted that additional plans this year for the “Halo” franchise would be announced June 9 at Microsoft’s presentation at the Electronic Entertainment Expo, the biggest yearly gathering of the gaming industry. At last year’s E3, Microsoft showed footage featuring a cloaked figure revealed to be Master Chief encountering a bird-like robot in a desert with the words “2014: Your Journey Begins on Xbox One.”

A live-action digital series, “Forward Unto Dawn,” was released alongside “Halo 4.” Microsoft previously announced Ridley Scott was executive making a similar multi-part “Halo” film.

The Xbox One could use a boost from Master Chief. The total of 5.1 million was behind the 7 million in sales of the PlayStation 4 by competing Sony Corp.

The Halo 5: The Guardians Review

Overview: Master Chief reemerges to fight an ancient evil determined to wreak revenge and annihilation. Shipwrecked on a mystifying world, faced with new enemies and perilous technology, the universe will not ever be the same. Enlist aboard the Infinity to experience Halo’s first multiplayer (with up to three cohorts) and Spartan Ops – advanced episodic fiction-established coop assignments. Go Beyond the Narrative: Halo 5’s Infinity Multiplayer features an expanded package of multiplayer modes, weapons, vehicles, armour skills, a new loadout and Spartan IV player progression system

The primary narrative starts with the Master Chief and Cortana floating aboard the ending segment of the Forward Unto Morning four years after the events of Halo 4. After a simple opening to the scenario, the boat is boarded by a group of Covenant and the two are then sucked inside the self contained shield world, Requiem. Here you are introduced to the crew aboard the UNSC Infinity and a completely new cast of characters. For the benefit of brevity and to prevent possible spoilers, I will simply say that as far as narrative is concerned, this ranks among my favorites in the franchise. I prefer the smaller, more intimate narratives like ODST, Reach, and the first Halo due to the human interaction. But more than that, I crave the lore from the increased universe; how outside characters and events shape the narrative of the games.

Those who have read every novel, saw every video (live action or animation) and played every game will get more here than in any other Halo before. It feels like 343 is not fearful to investigate the Halo universe and address problems that no other game has ever touched before. Problems like the moral ambiguity of the Spartan II plan; something I have prayed the games would explore ever since The Fall of Reach. By the ending of the first chapter I was left with a variety of emotions: sad, confused, happy, perplexed again, but by the time the closing cinematic kicked in I was finally satisfied. To clarify, as of the time of this review, we have just seen one chapter of Spartan Ops: a different concerted effort that continues the narrative six months after the primary single-player. So while the game does wrap up most questions, more narrative exposition is guaranteed down the line.

Gameplay of Halo 5

Aesthetically, Halo 5 does not wander too far from the classic Halo formula. Assignments change from wide open spaces with grand views to more claustrophobic surroundings. Most degrees offer something new, always infusing an I.V drip of new weapons, vehicles, and places to explore. The most negative and deflecting add-on though is the occasional quick-time event located in the single-player; not due to their built-in irritation but due to how they really detract from crucial minutes in the game. Having little gameplay directions pop up on screen towards the ending of a climactic scene more than once jarred the experience , and I’d haveloved to remove them entirely.

Armour skills have returned, though upgrades like dumping Armour Lock in favor of the less overpowered Hardlight Shield make the game feel more balanced. While the armour skills offer assortment, at its heart, any wannabe Spartan will survive with your three fundamental skills: shoot, melee, and grenade. It is a tried and true formula and it still works to this day.

And now A little Cheat for Halo 5 The Guardians

Avatar Gear

You can unlock equipment for your avatar by satisfying the corresponding requirements, as indicated below.

Knight Helmet – Obtain the “Knight in White Assassination” achievement
Platinum Mark VI Helmet – Obtain the “Wake Up, John” achievement
UNSC Infinity Hoodie – Obtain the “Not Some Recruit Anymore” achievement

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